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S7 Inf A3 — Java for Graphical and Mobile Programming

Stéphane Derrode — Centrale Lyon


Course overview

This course introduces Java programming to M1 engineering students who already know Python and object-oriented programming. It is structured in three parts:

Part Content Tools
Part 1 — Java Fundamentals Types, OOP, collections, exceptions, file I/O VSCodium + Maven
Part 2 — GUI with Swing Event-driven programming, Graphics 2D VSCodium + Maven
Part 3 — Android Mobile app development Android Studio

Schedule

Session Type Content
CM1 + TD1 Lecture + Lab From Python to Java — types, classes, Maven
CM2 + TD2 Lecture + Lab Collections, exceptions, file I/O
CM3 + TD3 Lecture + Lab Inheritance, interfaces, composition
CM4 + TD4 Lecture + Lab Swing: components, layouts, events
CM5 + TD5 Lecture + Lab Graphics 2D, mouse & keyboard
Autonomous 1 Autonomous Spider Game — placement & movement phases
CM6 + TD6 Lecture + Lab Android architecture, first app
CM7 + TD7 Lecture + Lab Layouts, navigation, intents
Autonomous 2 Autonomous Calculator or Converter project
CM8 Lecture Persistence, app polish, beyond this course

Assessment


Getting started

Before your first lab session, follow the setup tutorial for your part: